I've recently had the pleasure of working on the mapping and illustration for an upcoming fourthcore dungeon, Pit of the Void Locust. Designed by Anthony Franchini (@DeuceDM), this tournament module promises to be over-the-top, evocative, and ludicrously difficult -- everything a good fourthcore dungeon should be!
The first playtest will be held at Albany Game Day on June 8th; if you're in the area I strongly suggest you go check it out.
When the Void Locust rises, all mortal life will be lost; look upon its majesty and despair!
Cheers,
Crypt Thing
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